Monday, January 21, 2013

It's All the Same: Products and Lack of Quality


                Eve’s economic system is pretty awesome. By and large I have nothing but praise for it. But as of late I've noticed a peculiarity of the Eve market. If you look at two of the same product made by two different players, you’ll notice there’s no difference between them. It doesn’t matter if one was made by a 100 million SP player and the other by a player with less than a million. From a game design standpoint, this makes perfect sense. You can’t have players fiddling around with your finely tuned code, regardless of how long they've been playing. However, from an economic perspective this lack of different qualities can be quite restrictive.

                The problem arises when a pilot begins to approach the upper echelons of manufacturing. I’m talking when you have Industry and Production Efficiency to five and are working with 8 or more production slots. If you want to increase profits at this point, there are really only two options. The first is to decrease you costs, an example by buying cheaper materials and BPC’s or investing in a BPO. The second would be abandoning the current product being produced and searching for a more profitable one. I would like to propose a possible third option, increasing the quality of the product. What I mean by that is there should be some sort of system added to the game by which players can produce superior versions of current ships, modules, rigs, etc.

                I can think of a few ways to set up a system for this concept. The first of which would involve there being an item, let’s call it Chemical X, which would be added in the manufacturing stage to increase the quality of the end product. There could several different versions of Chemical X, each affecting the end product in different ways. One could increase the produced ship’s agility, another increasing the shields, and so forth. The next question to answer would be how one acquires Chemical X. It could be some sort of random dropped item from officer spawns and the like, but that just doesn't feel right for Eve. The better option would be that it were produced in a reactor on a POS. The materials required would be quite varied, ranging from high end minerals, PI products, ice and gas cloud products, and moon goo. The essential point would be that Chemical X would need to be created from a wide range of materials, thus creating a logistical hurdle for production.

                Another possibility would be to have several different grades of materials one can gather. As an example of this, let’s imagine you were producing high-end Atrons. The firsts step in the process would be to gather mineral, as is normal. The added step would be that you would combine these minerals into new types of metals, somewhat like alloys (in the traditional sense, no relation to the in game item). This process would require a new skill, something like Molecular Recombination, in order to perform it. Molecular Recombination would have to have a high multiplier, at least 15. Level 1 would allow you to produce the recombinant materials for frigates, level 2 for cruisers, level 3 for battlecruisers, and level 4 for battleships. Level 5 would unlock Advanced Molecular Recombination, allowing for the production of upgraded capitals ship materials. Once the materials were acquired, production of the upgraded Atron would require the manufacturer to have an additional skill as well, Recombinant Production. It would follow the same logic as Molecular Recombination (level 1 for frigates, 2 for cruisers and so forth). With the skill trained to the proper level, manufacturing would continue as normal.

                These two systems are by no means perfect solutions. It’s difficult for an economic layman such as me to predict the effect varying product quality would do to the market. I personally think that the markets would be more interesting and dynamic were there some variety between the same items. This      may be a case of “don’t fix it if it ain't broken” but why shouldn't we attempt to make a great system better.

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