Eve, simply put, is a gerontocracy.
Now before you race to your dictionary, I’ll explain. In Eve, the older and
more experienced a player is, the more capabilities, influence, and credibility
they wield. It isn’t too often that you’ll see a less than 10 million SP
character FCing a major fleet or controlling a large null sec alliance. On the
flip-side, I dare you to show me a veteran capsuleer that doesn’t have a large
amount of credibility among the newer pilots they associate with.
When thinking on this social
paradigm, I wondered to myself what the cause of this disparity is. There was
the obvious answer that the older you are, the more SP you have, and the more
things you can do well, but anyone with half a brain and a little Eve experience
could figure that out. There had to be something more subtle at play.
Eventually I narrowed it down to two additional factors, reputation and
interpersonal skills.
It’s often said that Eve is a game
that revolves around reputation. There are those in Eve that have become space
celebrities, the likes of The Mittani, Chribba, Alekseyev Karrde, just to name
a few. Of the myriad of qualities that
space celebrities have in common, one is nearly universal: experience, i.e. how
much time they’ve put into this silly internet spaceship game we all love/
hate. You don’t get to be on Mittani level influence without a lot of invested
time. New players can’t get around the fact that you have to put in a lot of
hours to gain any amount of credibility. As such, they’re often looked over
when it comes to responsibility and decision making.
The other thing that most new
players lack is the interpersonal skill that Eve requires of those in the upper
echelons of power. I don’t know about you, but I don’t come into Eve knowing
the ins and outs of decision making that would have an impact on hundreds, if
not thousands. Outside the realms of business and politics, people are rarely
asked to make choices on that scale in their everyday lives. That’s something
one doesn’t develop overnight.
Dispensing with the social
philosophy, let’s look more to the practical side of things. The first question
any noob will ask themselves is, “How the #@^& do I compete?!” What am I
supposed to do outside being relegated to the role of tackler, bait ship, mining
grunt, and the other myriad of task we place on the new bro? My answer to you,
intrepid new bro, is to focus on the so called “soft skills” of Eve. These are
the sorts of skill that aren’t linked to a skill point number. Notable examples
are FCing, scouting, spotting the good trade, and my favorite, espionage. The
last example is particularly suited to newer players. You would be surprised
how much information you can be told about the inner workings of a corp or
alliance with seemingly innocent and noobish questions. Unfortunately for you, new bro, most of these
soft skills do take time to become competent in, let alone master. The perk,
however, is that you aren’t bound by attributes in how fast you can become competent.
So new bro, you may be thinking to
yourself, “Those soft skills are all well and good but I don’t really want to
get into such high profile roles this early in the game.” Firstly, I say to you
“grow a pair”, but in the meantime the Retribution expansion has come to your
rescue. With all the T1 ship rebalancing, it’s easier than ever for a new bro
to noticeably contribute. A notable example is the logistics role. No longer
the exclusive domain of grizzled vets, you too, timid noob, can try your hand
at the subtle art of keeping the rest of us from dying in a fire. If that’s not
your cup of Quafe, there’s always the 900 dps Vexor. Aside: I mean, really?!
FFS, it’s a T1 crusier! Back on topic, always remember, new bros, that even you
can take out a Titan, you just need to bring 2000 of your closest friends.
Now enough with the noob pandering,
lets shift our attention to you bitter vets. The average bitter vet, I would
say, values the gerontocracy and rightfully so. If you’ve played Eve for any
significant length of time, there have been numerous occasions where you’ve had
your teeth kicked in by this cruel internet spaceship mistress. But rather than
throwing in the towel and calling it quits, you picked yourself up, dusted off
your implants and charged back into the thick of it. You’ve earned your
position. You made it through the days when the tutorial consisted of you being
handed a gun, a mining laser and being unceremoniously thrust into space with
the advice “Don’t die.”
The
gerontocracy is a fixture on Eve’s social landscape. I can’t imagine it going
anywhere anytime soon. There will always be the new bros craving more and the
bitter vets having responsibility thrust upon them. So bitter vets, help out
your new bros now and then. And new bros, listen to your vets, they probably
know what they’re talking about.
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